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- On Thu, 9 Oct 1997, Garfield Benjamin wrote:
-
- >
- > > If Blitz is so OS compatible why do PAL games like Zombies, and
- > > Screech etc totally fuck up the screen graphics when you run them in
- > > NTSC.
- >
- > Most of these games aren't written in AMIGA-mode (the OS-compatible
- > side) but, are using the Display libraries in BLITZ mode.
-
- I don't program in Blitz, so I can only judge it by the games I've seen,
- but I think that I may have seen one RPG that could have run in NTSC, but
- it popped up a requestor saying something like the screen not the right
- size, and then quit.
-
- > You will have problems with any PAL-only games regardless of the
- > language. I have seen MANY AMOS, BLITZ as well as Assembler
- > games/demos which either have garbled NTSC-displays, important
- > data displayed off the visible screen, lock-ups due to the slightly
- > faster NTSC video-synch, etc. This was a common problem with
- > commercial (most in Assembler I assume) games a few years back.
- > I don't know how many times I had garbled screens or lock-ups.
-
- I have not seen any such problems in PAL Amos games, and if programers
- would just let users adjust the SCREEN DISPLAY command their would be
- no problems at all.
-
- > The solution I came up with is simple: Simply Boot your Amiga in
- > PAL-mode then run the game/demo and it will work fine. Even now,
- > I simply expect most games will require PAL-mode and don't even
- > attempt to use them in NTSC.
-
- Thats not an option for a real gamer I play on my 35" SVHS TV.
- Don't you monitor guys worry about hemorrhoids ?
-
- > This is a real problem though and I hope more authors will cater to
- > both PAL and NTSC users. It's very simple to add this kind of support
- > and it makes it SO much easier on the end-user...
-
-
- >[SNIP]
- > (Mr. Giark?).
- >
- >
- > Take care,
- > GARFIELD
- >
-
- I agree it's a real problem.
-
- Eric Hyland
- a007193t@bc.seflin.org
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